The overall standard remains high throughout and Capcom is to be applauded for its treatment of these remasters. Visually, they’ve been considerably groomed compared to their originals on DS and 3DS. Ultra-fans will be also amused by the art gallery, soundtrack compilation and meme-maker, plus the ability to jump into any episode of any case at will.
Even if you don't get into any of the bonus materials included in Apollo Justice: Ace Attorney Trilogy, there's still well over 60 hours of whodunnit goodness and crime scene evidence to sift through. If you already finished the Phoenix trilogy and have been eager for more, don’t hesitate to dive into the Apollo trilogy. For some, the petition to get the two Ace Attorney Investigations titles and the Phoenix Wright crossover with Professor Layton will now begin in earnest. For me, I’m still trying to find times in my everyday life where I can shout “OBJECTION!”
When i finished the first trilogy i was really impressed of how good this franchise is but after finishing the second trilogy i just fall in love with this series.I genuinely think that this collection of games are better than the first one, has so many great cases, really outstanding characters and some of the best music in the series. Each game in this trilogy offers you a new experience with various ways of aproch. My recommendation is to play the first trilogy to help you get into the franchise, but you can start with this one too. Thank you Capcom for this incredible games and i hope this franchise gets the attention that it deserves. I really think that Apollo's story turned out to be one of the if not the best story in this series.
"OBJECTION! What Capcom manages to deliver with this trilogy can almost be considered as a crime - in the very best way. Three extensive and excellently ported games, lots of extras: This is as definitive as it gets and currently the best way to experience (or re-experience) these games - although I´d hoped for the first Apollo Justice getting a little bigger graphics upgrade.
Apollo Justice: Ace Attorney Trilogy’s celebratory nature may draw attention to the second trilogy’s flaws, but it also showcases its assets, from the visual to the auditory and, yes, even the narrative. For all its pros and cons, Apollo Justice: Ace Attorney Trilogy is the best way to play these great, albeit sometimes incohesive, games.
Apollo Justice: Ace Attorney Trilogy is a fantastic set of 3 Nintendo DS classics. This package contains all of the modernizations and features one could hope for in a collection of older games. But it goes above and beyond with an extensive Museum of archival extras, and an Animation Studio feature. My only complaint is that this second trilogy of Ace Attorney games follows the formula of the original trilogy exactly. If you’re already a fan of the Ace Attorney games this collection is a must-own.
The Apollo Justice: Ace Attorney Trilogy is overall a fantastic release, bundling up two incredible games and one less-than-incredible one, and with a bevy of other features and other content for those Chords of Steel fans. Spirit of Justice might be a weakest link, but it’s still one in a damn solid chain full of charm, humour, and plot twists. If you’re a fan of Ace Attorney, you need this collection, and honestly this is still worth your time even if you’re not.
he Apollo Justice trilogy does a phenomenal job of updating these three games for a modern audience, and making them more seamless and enjoyable to play than ever. Missteps with Dual Destinies aside, this is an essential collection for both fans and newcomers alike.
While it can be jarring jumping from 2D animation into 3D, all three games tie into each other pretty well and offer a fun experience for both old and new fans.
I spent 100 hours playing through all these games for the first time. I've been a huge fan of the original trilogy for a very long time, but wasn't able to keep up as this trilogy originally released due to my financial situation at the time. Now that things are a bit better for me, I'm glad these games released on modern platforms to give people like me a chance to try them for a first time.
I loved all three games. While not as good as the original trilogy and clearly written and translated by a different group of people, it's nice to catch up and find out where all these different characters are now and discover all sorts of new characters as well. The music is great, as all Ace Attorney music should be and I enjoyed the various animation through out the games. There's a certain charm of the original trilogy that seems to be missing here, but these are still great games that I highly recommend.
The Phoenix Wright trilogy games are some of the best games I have ever played. With characters quirky enough to be interesting, yet grounded to be relatable and memorable, Its well crafted mysteries and intriguing gameplay, could you blame me? While I can say the same about Apollo Justice (AA4), I am sorry to say that I can not say the same about the latest two mainline games - Dual Destinies (AA5) and Spirit of Justice (AA6).
What I valued most about the series was Its eccentric, yet grounded tone. The characters were quirky but had many humanizing traits, which made them feel like real people. The stakes weren’t too high. If you lost, it wouldn’t have been the end of the world. You were just saving people from unjust murder charges. But with these characters feeling real, I could empathize with them. If they were found guilty, it would have been the end of the world for them. Naturally I wanted to help them out. Unfortunately, the later games completely forgot about what made ace attorney so great in the first place. AA5 and AA6 certainly have quirky characters. But they are so quirky that they do not feel like real people. Their quirks are so over the top that they feel like broken robots who keep repeating the same action over and over again and there is nothing humanizing them. When the characters cease to feel like real people, why should I be invested in saving them?
Another problem these characters have is morality. The narrative sorts characters into two categories with very few exceptions. You have cartoonishly evil jerks and you have previous cinnamon rolls who haven’t done a single bad thing in their lives. Characters who do bad things for good reasons but do not escape unpunished are far and inbetween and are used purely as plot devices who are forgotten as soon as possible, turning the conflict into a bland, boring “good vs evil” plot. Another thing that doesn’t help these games is how comically over the top they are. You aren’t just saving singular people now, no, now the law has gone into a “dark age” thanks to lots of corruption and you have to fix it! Now there’s a country ruled by an evil dictator who has decided to kill all lawyers in their country. And you are going to overthrow them! Not only does this feel completely out of place in the world of ace attorney, But also… Why should I care about any of that? The stakes being personal was a huge part of the original games’ charm. And when I don’t care about what happens in a visual novel, I might as well ask myself: why am I still playing?
But the final nail in these games’ coffins is bad writing. Loads upon loads of bad writing. Remember that dark age? It was (somehow) caused by a single unsolved case that happened long ago. So surely solving it would end the dark age? No! That’s not how social problems work. Lawyers aren’t just going to stop forging evidence because some random incident who-knows-how-many years ago was solved! And as for that dictatorship, the reason the dictator commited lawyer genocide Is that it would give them more control over trials, but how exactly does that make any sense? They can create laws at the drop of a hat. How could lawyers do anything against that? On the contrary, having no lawyers would inevitably lead to people getting wrongly sentenced, which would make the dictator unpopular. How does outlawing lawyers make any sense? Some villains' motives Are just glossed over once the case Is over. Others have downright nonsensical motivations. The main villain of AA5 Is just some guy whose motivations we never learn. The villain of AA6 Is so overblown they could have the protagonists shot at a moment's notice but they just… Don’t do that for some reason? Some characters Are easily forgiven by the plot and suffer no consequences despite the terrible things clearly do not deserve forgiveness. The games often waste time on meaningless red herrings that have nothing to do with the case. The cases often rehash major plot beats from earlier games except they often forget the parts that made them work. Characters introduced in previous games are heavily mischaracterized and their roles Are often so minor they are clearly there just as nostalgia bait. The games feel like they have no idea what they want to be. Oh, and despite the name “Apollo Trilogy”, the games aren’t actually about Apollo Justice. The games’ modus operandi is to shoehorn him into every important situation with a convenient backstory, which makes him feel like an incoherent mess. And that's just the things that come to mind right now.
All of this makes playing the games feel off. It’s like you were playing a bad ace attorney fanfiction rather than an actual game. AA5 and AA6 have none of the charm of the original trilogy. If you are a newcomer who has just heard of ace attorney and want to try the games out, buy the original trilogy rather than this cheap imitation. I Hope the inevitably good sales won't encourage Capcom to make more of this.
SummaryCourt is back in session with Apollo Justice: Ace Attorney Trilogy!
Featuring three games - Apollo Justice: Ace Attorney, Phoenix Wright: Ace Attorney - Dual Destinies, and Phoenix Wright: Ace Attorney - Spirit of Justice - join Apollo Justice on his journey to bring order to the courts and bring an end to the dark age of the law!