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Tom Clancy's Splinter Cell Double Agent

EMAILPRINTcube

Tom Clancy's Splinter Cell Double Agent
64
8.5 User Score:

Mixed or average reviews

Based on 8 critic reviews
How did we calculate this?

Based on 2 votes
Read user comments
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Game Info

Publisher: Ubisoft

Developer: Ubisoft Montreal/Shanghai/France

Genre(s): Action, Adventure

Players: 4

ESRB Rating: M (Mature)

Release Date: October 26, 2006

Summary

Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive. Dual objectives to fulfill: NSA government agents and terrorists will each want you to accomplish opposing tasks at the same time. Discover the tension of being a double agent: Use actual tactics employed by today’s real-life double agents to sabotage the terrorists' plans. Explore a branching storyline with multiple endings: Your choices have an impact on how the story and game play unfolds. Missions from all over the world, from Asia to Africa to the heart of the US. Experience extreme situations: underwater or in a sandstorm, hiding behind the dust or smoke – and even skydiving. Master the latest weapons and gadgets used by NSA government agents in addition to black-market terrorist weapons. [Ubisoft]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

84

NGamer UK

On par with the 360 version of the same name. This will tingle your heart strings just as much as your fingers. [Dec 2006, p.36]

83

Official Nintendo Magazine UK

The nuts and bolts of the game remain exactly the same, but the branching storyline adds a whole new layer of depth. Splinter Cell fans will love this without being hugely surprised by it. [Dec 2006, p.84]

76

Cheat Code Central

I found the story more fleshed out since certain story elements that are glossed over in the X360 version are given more gravity and importance.

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61

GameSpot

Even those who only own a GameCube should probably avoid this version of Double Agent, which has fewer features and worse graphics than its counterparts on other platforms.

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60

Games Radar

Galvanized by the well-implemented trust management system, Splinter Cell: Double Agent proves to be another great game in this venerable series. Alas, the graphical limitations of the Gamecube keep this version from the success of its peers.

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53

Game Chronicles

If the only console you own is a Gamecube – steer clear of Splinter Cell: Double Agent. But if you happen to own a PS2 or Xbox – pick up one of those versions and you will have an awesome holiday.

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50

GameSpy

Honestly, it's an okay game at heart, but it's hard to see that if you've even caught a glimpse of the other versions.

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45

Nintendo Power

I'm looking forward to the great stuff Ubi has on the horizon, but looking past Double Agent. [Dec. 2006, p.114]

What Our Users Said

The average user rating for this game is 8.5 (out of 10) based on 2 User Votes

Note: User votes are NOT included in the Metascore calculation.

Etienne M. gave it a7:
Strong points of this game: -The trust system has a direct impact on your game experience. It is much more than a simple statistic to look at on your mission report. -Greater liberty of movement. In past Splinter Cell games, many movements were seldom used (such as the wall kick) and you rarely had more than one or, at most, two viable options to get past some guards. In Double Agent, your options are much more varied and Fisher's various skills come in handy much more often. -The default controls are more or less the same as in Chaos Theory, so it's easy to pick up if you've played that game already. Weak points of this game: -Graphics. I'm far from the "graphics > all" mindset, especially with great gameplay, but it's to the point where it's almost impossible to tell which areas of the game are "lit" and which are "dark". In a stealth game, you can see how it hurts the immersiveness and gameplay. The in-game shadow calibration doesn't do much to improve the situation, I'm sad to say. -Some things are just plain weird, such as the ability to knock yourself out by bashing a door that only opens towards you... -Particularly in earlier levels, some encounters seem to force you in dealing with an ennemy in a particular way, even past the tutorials, which is annoying if you want to retain a "no kills" record. I haven't had a chance to try the multiplayer yet. All in all, not a bad game at all but still not as strong as we could hope for after the great first three episodes of the series.

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