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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011. A group of stalkers has for the first time reached the very heart of the Zone - Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blow-out of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum. Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artefact fields and spheres of influence. There are no more old enemies or friends - now everyone is for himself. The Factions War has started between the groupings. [Deep Silver]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
games(TM)
Clear Sky chiefly succeeds because it transforms grim fantasy into a startlingly real-world experience. [Oct 2008, p.108]
90
PC PowerPlay
The way the game is a whole response to the shortcomings of the original just goes to demonstrate how GSC believes in this title and IP. [Nov 2008, p.51]
90
Total PC Gaming
This is a real PC game, for real PC gamers. We haven't enjoyed a FPS RPG this much since "Deus Ex." [Issue#12, p.54]
88
PC Zone UK
Clear Sky is a unique experience, so far unparalleled save for its predecessor. [Oct 2008, p.52]
88
Games Master UK
Clear Sky delivers a more AI-driven, frightening and altogether more dangerous world than its predecessor ever could. [Oct 2008, p.77]
85
85
83
Worth Playing
The faction wars are an interesting concept, but the game is mostly about the player making his way through the zone and uncovering some of its secrets. It's a bit more about gunfights and a lot less scary than its predecessor, but overall, Clear Sky improves upon the original in many ways while using the same strengths that made it so compelling in the first place.
80
Pelit (Finland)
More or less the same game as its predecessor. Atmosphere is still amazing and zone is a fascinating place to adventure in, but there is far too much travelling back and forth and there still isn't any real story to talk of. Great game for people who want to immerse themselves in the surrounding world, less so for competitive pc shooter fans. [Sept 2008]
80
Gameplanet
80
80
Play (Poland)
Everything that annoyed the hell out of me in the first edition has been fixed. The new story predating the original is much better presented and more coherent. Spectacular lightning effects are just the icing on a cake, which is a boon, because turning them off boosts the framerate considerably. [Oct 2008]
80
79
3DJuegos
The second episode of Shadow of Chernobyl is a mere update of contents, a version 1.5 of the original S.T.A.L.K.E.R. The overcrowding of the maps, the control system of territories and the more focused rate towards the action might irritate some and please others; but somehow they are incorporations that take away from the horror atmosphere of the series and turn it into a more conventional and repetitive action game. Nevertheless Clear Sky continues being a really interesting FPS and we enjoy its difficult and unpredictable proposal and, especially, if we play it on a high end PC.
78
PC Gamer
The game stability improvements and faction system certainly make this a technological step up from the original, but they don't add up to a compelling reason to replay the same game. [Dec 2008, p.62]
78
78
77
GameStar
This game tries to tell what happened before Stalker: Shadow of Chernobyl, but may require a few more patches to be able to do so. At least version 1.5.03 is full of bugs, crashes, long loading times, broken save games and design errors, which is a shame because that's what stops the game from being great. Theoretically this could all be fixed by patches and just like with Stalker, this may take a while.
77
75
75
GameZone
Though its release is marred by a number of bugs, Clear Skies is ultimately a worthy addition to your library. Casual gamers will find it harder to enjoy than those who are more hardcore, but there is still fun to be had in the hollowed-out, desolate locales of the Zone for those with the patience and a penchant for challenging gameplay.
74
PC Games (Germany)
One can only wonder just what GSC Gameworld was thinking: Clear Sky brings nothing revolutionarily new to the original play, but adds a fair portion of game disrupting bugs and lifts the difficulty to a new level of hardness, brutally so. To sum it all up, the developers maim the few novel features with dubious design decisions, such as the annoying search for artefacts.
73
72
71
ActionTrip
I think the developers would've had a winner on their hands if they invested more time into fine-tuning the AI and ironing out serious bugs, as opposed to merely beefing up the visuals and adding more random side-quests -most of which take you through the same areas we've witnessed the first time around. As a result, Clear Sky is, in fact, an underdeveloped shooter with wasted potential.
70
70
Level7.nu
This prequel to the original Stalker: Shadow of Chernobyl adds great graphics, great sense of exploration and lots of content. It's definitely a better game than it's predecessor, trouble is though that it lacks polish. There are tons of bugs to be found here and mission objectives are often unclear and repetitive. It's a great game though and could be improved with future patches.
70
70
Gamer.nl
S.T.A.L.K.E.R. Clear Sky has got a lot of potential but stumbles in its efforts to bring you a great game. It offers you a fantastic and dynamic world in which you can freely roam. It even looks good. Unfortunatly the game also offers a lot of bugs and is the difficulty level is sometimes unfeasibly high. Nevertheless, if you fight your way past the flaws you will find something beautiful.
70
70
70
LEVEL (Czech Republic)
Stalker is back with a tempting story, handful of improvements and new places to explore. Players of Shadow of Chernobyl will feel right at home (many areas “recycled” from first game), newcomers can learn the story who lead to Zone cataclysm. Unfortunately, some faults remained from the previous installment like handling inventory and AI scripting. [Sept 2008]
70
EuroGamer
Between the improved weapon modification and the more living Zone, a certain strand of Stalker fan will find much here to applaud, and those who've never actually played the earlier game at all will still be enchanted by the unique atmosphere of the place... but would be recommended going there first, perhaps with the Oblivion Lost mod attached.
70
Edge Magazine
As easy to misunderstand as it is to break, it again turns the best and worse of PC gaming into something extraordinary. [Oct 2008, p.94]
70
70
PC Format
Not strictly a failure, but it is potentially 2008's most disappointing PC game, and will certainly need a hefty post-release patch. [Oct 2008, p.100]
70
70
Cheat Code Central
A game with its fair share of problems. Bugs and technical issues are all too common and shouldn't be present in this capacity. The multiplayer, while fun at times, is difficult to get into and seems a little tacked on for a game in the FPS genre, where multiplayer is generally a primary focus. On the other hand, it is nearly unrivaled in creating a truly immersive and creepy setting.
69
GameTrailers
It’s a shame the issues that plagued Shadow of Chernobyl are still largely present in Clear Sky because the premise is great and the design is far more interesting and ambitious than your average shooter. But ultimately, the bugs, technical issues, and brutal difficulty are tough to stomach. If you’re looking for a challenge, then this is your game, but the average player will tire of its shortcomings long before things even get started.
68
60
G4 TV
Balancing loyalties and uncovering a large-scale mystery (even though it’s poorly handled) go a long way towards creating a great sense of scope and immersion. Unfortunately, numerous technical issues, narrative missteps and unbalanced gameplay elements keep the game from being something truly special.
55
50
lizard gave it a7: Josh Q gave it a6: Dar k gave it a5: [Anonymous] gave it a6: Nut gave it an8: Dylan gave it a9: Cameron S. gave it a4: |
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