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Utopia City

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Utopia City
23
3.5 User Score:

Generally unfavorable reviews

Based on 5 critic reviews
How did we calculate this?

Based on 8 votes
Read user comments
Rate this game >

Game Info

Publisher: Reef Entertainment

Developer: Parallax

Genre(s): First-Person Shooter

Players: 1

ESRB Rating: RP (Rating Pending)

Release Date: May 5, 2006

Summary

Utopia became a "purgatory" for its people as it promised to grant them the ability to create their own paradise. In exchange, the Mastermind was allowed to freely scan each person’s emotions, thoughts and feelings. The experiment turned out to be such a success that the Mastermind offered Utopian citizenship to the rest of the non-virtual world. Over time, the experience of Utopia became so popular that its inhabitants eventually outnumbered those remaining in the real world. Thousands of Utopia’s users refused to exit the virtual world. Hoping to gain immortality each inhabitant sought to become a "digital god" and create his or her own paradise. The physical world fell apart in their absence. The deterioration of the physical world prompted the government to establish the Department of Anti-Utopian Affairs (AUA), created for the sole purpose of sending elite teams of agents, called Removers, to Utopia. The players have a choice: they may conform to the ways of Utopia and abide by its laws; or, if they figure out how to free themselves, they can attempt to destroy the Mastermind and rescue the other hostages trapped in the great virtual dream. [Reef Entertainment]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

48

Strategy Informer

While Utopia City does have some unique qualities in the form of rewarding artefacts and its energy based gameplay mechanic, other areas only make it adequate for budget line expectations and out of reach for anything beyond that.

Read Full Review >
32

PC Gamer UK

Perhaps the dev team just asked the pizza delivery boy to do the job to save some pennies for the sequel. [Aug 2006, p.95]

21

PC Format

There's so much wrong here, from the Matrix rip-off storyline and painful attempts at imitating "Deus Ex," to the lack of textures and dull levels. [July 2006, p.102]

11

PC Zone UK

The in-game text, when comprehensible, looks like a toddler wrote it, the sounds don't match up to the visible actions and the voiceovers are awful, disjointed and mediocre. [Aug 2006, p.84]

10

Loaded Inc

It’s hard to think of anything since the turn of the millennia that looks this bad. Not only are the textures bland and hazy but several levels suffer from what can only be described as "big room syndrome." Large hallways and walls will be monochromatic and feature single furnishings like a lamp, door or sign.

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What Our Users Said

The average user rating for this game is 3.5 (out of 10) based on 8 User Votes

Note: User votes are NOT included in the Metascore calculation.

Leszek S. gave it a7:
Great idea and an interesting world. Nice graphics. However models are not very good, and gamplay is a bit umimaginative. All in all the quality/price ratio is very, very high.

Brian C. gave it a1:
This can be the worst game, i don't know why it been called a game anyway i call people to don't buy please don't waste your time.

John A. gave it a1:
While the DEVs of this game tried to do something unique and unsual they ended up with a Deus Ex knockoff. Not a very good one at that. The UI is pretty rough, gameplay us pretty boring, AI is mindless and the objectives are poorly planned with no details telling you what the hell is going on. This game was complete waste of time, if you want a cyberpunk sort of game thats worth a damn. Pick up the original Deus Ex or even the IW sequel, but don't even think about this!

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