|
How Metascores Are Calculated
xx
Afro Samurai
Stars indicate the most critically-acclaimed games. |
In a city where information is heavily monitored, agile couriers called runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a runner called faith - and this innovative first-person action-adventure is your story. Flow is what keeps you running, what keeps you alive. Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain: in this city you will learn how to run. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
Official Xbox Magazine
Aside from everything else Mirror’s Edge succeeds at, it also has some of the most arresting, original visuals we’ve seen on 360. Its starkly colorful graphics and slick anime cinematics are expressly designed to wire directly into your nerd-joy cortex — and they do. With such raw creativity and built-in speed-run appeal, Mirror’s Edge will transfix you for a long, long time.
91
91
90
90
90
3DJuegos
Mirror's Edge is a videogame that definitely deserves a try. Its short length is the only complaint we can mention about the campaign, because its an incredibly innovative title with a very powerful graphical side and an addictive gameplay proposal. A nice launch for this new saga that replaces the word 'brief' with the word 'intensity'.
90
VideoGamer
Combine a thoroughly entertaining single-player campaign with a stunning and challenging time trial mode and you'll soon forget that you managed to run through the story in six hours or less. There's depth here that you'll only discover hours into time trialling a single stage, and as we said, no other game released this year comes close to being as cool.
90
Meristation
We put on our trainers in order to start running through the skyscrapers of an enormous city. Mirror's Edge is a unique platforming game, very realistic, with a very special point of view in the genre. A huge experience, very different from what we have played previously, with incredible gameplay and great atmosphere. It's the beginning of a brand new series that can provide us with many satisfactions.
90
90
Gamer.nl
90
89
88
88
88
85
85
GameFocus
Even if the game is short and frustrating at times, we can’t go without saying that Mirror’s Edge needs to be experienced by every gamer. In a time where sequels and uninspiring titles are flooding the market, seeing this game hitting store shelves is refreshing. Now, we can’t wait where DICE will take the franchise as it has already been confirmed as a trilogy. Kudos!
85
IGN AU
It’s great to play a game that – in many ways – is so pure. It’s not about collecting. It’s not about leveling up. It’s not about getting a bigger and better gun. It’s about movement, style and momentum. Combat aside, DICE has taken a significant step forward for the first person perspective with this game, and you should all check it out.
85
85
85
85
85
85
Armchair Empire
While the tacked-on combat portions bring a blemish to the game’s identity, and the overall length is a bit on the short side (although there are plenty of speed runs and time trials to encourage multiple playthroughs to master each area for the best online time), Mirror’s Edge is still a breathtaking adventure that has brought a new immersive experience to players along with the thrill of the hunt(ed).
83
Electronic Gaming Monthly
The outstanding music and the tension of pursuit make this a first-person experience like few others. [Dec 2008, p.65]
83
IGN UK
82
Cheat Code Central
A valiant effort to revolutionize gaming by a courageous studio. Largely, DICE pulled it off. But, there are several nagging spots that hamper the experience; repetitive environments and interactive elements, touchy controls and occasionally poor detection, and an uninspired story leave a significant amount to be desired. Even so, I found Mirror's Edge to be a truly unique and rewarding experience that I feel fortunate to have played.
82
81
80
80
Games Master UK
Old-style gaming in futuristic shoes: a thrilling experience that hides its flaws in style. [Christmas 2008, p.65]
80
games(TM)
Like "The Club" earlier in the year, Mirror’s Edge needs to be played again and again if you’re to discover its true worth, and there are many who won’t play ball. [Christmas 2008, p.88]
80
80
80
ZTGameDomain
80
80
80
80
G4 TV
The animated sequences are less than stellar, the plot is trite, and the game feels like it was pared down at the last minute. Despite all those flaws, the running-based gameplay makes you want to forgive everything else. No other game is quite as exhilarating and uniquely exciting, and it’s this part of the game you’ll remember most.
80
X360 Magazine UK
There’s a lot to love in Mirror’s Edge, times when it reaches potential game of the year material, times when mind, body and control come together to create something almost euphoric on screen. But when that transcendence is shattered by a poorly designed combat section or a moment of utter confusion, it leaves a bitter taste. Kudos, then, for EA’s commitment to new IP, but it’s one that ironically, leaves us wanting a sequel.
80
Game Informer
Mirror’s Edge’s gameplay is adrenaline-filled and beautifully tailored, but the experience does end up feeling a bit hollow as the game runs out of new tricks to show the player. In the second half of the game, I started second guessing if I had already run across a particular section. I also became so in-tune with specific challenges that I could do them with my eyes closed...Regardless, this is one of those genre-defining games that everyone needs to see. DICE has pulled off a miraculous feat that hopefully will inspire other FPS developers.
80
80
Destructoid
The experience is not flawless by any means, with a story mode that stumbles over too many frustrating sequences and not enough narrative pay-off to make it worthwhile on its own. But taken as a whole -- with its frequent bits of brilliance and its delightful, heart-pounding moments -- Mirror’s Edge is a leap of faith worth taking.
80
Gameplayer
Digital Illusions has made revolutionary inroads on perspective and the relationship it shares with movement and combat, but simply couldn’t build the levels to allow it to unfold in a consistently engaging way. It deserves to be seen, played and experienced by any discerning gamer with an interest in the progression of the industry, but is unlikely to resonate with the majority of consumers.
80
Wired
80
GameSpy
A bold experiment for DICE. It's a dramatic departure from the "Battlefield" games, and provides a refreshing experience to those willing to invest the time in its strict control mechanics. The combat's unfortunately its Achilles' heel, since it lacks the spontaneity of the free-running and in many instances brings the action to a crashing halt.
80
EuroGamer
But for those who can shrug off the contradictions and the limitations, ignore the tearing cityscape and lingering qualms about value for money, this will shove you so deeply into the experience of being in someone else's body, and taking it on a terrifying, breakneck joyride, that nothing else will matter.
80
78
Planet Xbox 360
Innovative, grossly original and lead by a high concept, Mirror’s Edge is the Jekyll and Hyde of video games. There’s a lot of promise inside the package that DICE created but it ultimately is a game that rests its laurels on its concept and nothing more. With no multiplayer aspect and a poor storyline that doesn’t last longer than seven or so hours, players won’t get a whole lot of bang out of their hard earned George Washington’s.
76
Team Xbox
I wish that Mirror’s Edge was more like a rock-climbing course (or like the climbing mechanic in "Assassin’s Creed") that gives you numerous ways to reach the spot you need to reach, though with the occasional stumper that gets you scratching your head to find the solution. Instead, I found myself frustrated by the do-it-again-until-you-get-it-right gameplay, which was more tedious than challenging—much like the platformers of the NES era. Those old classics were designed that way because of cartridge-memory limitations, but Mirror’s Edge can’t use that excuse.
75
GameShark
Mirror’s Edge is not the fully-fledged Parkour game that I was hoping for, and it stumbles over and over in its attempts to be a shooter. It can be needlessly frustrating and begrudgingly repetitive, but equally and truly awe-inspiring. If you can trudge through the story, the Time Trials provide one of the most intense and liberating platforming experiences to date, and ironically, it just might inspire you to turn off the TV and get outside.
75
73
73
IGN
A classic example of some awesome ideas that just didn’t pan out the way that was originally intended. The list of moves could be more expansive -- maybe by adding a fourth button to the mix -- and the world feels entirely too constricting for what could be a huge open city. Couple those gripes with some unappealing combat and a sometimes buggy design and Mirror’s Edge falls short of my expectations.
72
70
GameSpot
70
GameDaily
Dodging bullets and narrowly escaping capture (as well as an addictive Time Trial mode) make Mirror's Edge worth playing if you have the patience to survive its concrete jungle. Yet Faith's limited punches and kicks result in tedious combat, linear routes make the city surprisingly small and accidental deaths force you to restart numerous times.
70
360 Gamer Magazine UK
As a first-person experience, it’s wonderful. As an engine, it’s well above par. Yet as a whole game, it runs a hell of a lot but doesn’t really go anywhere. A disappointment maybe, but a unique starting point for a franchise that only leaves us hopeful for what DICE can do with the next instalment.
70
70
70
70
70
Worth Playing
Mirror's Edge is a shining example of when a game concept idea doesn't live up to its idea. The movement controls are solid and the graphics top-notch, but everything else just doesn't work. The level design begins excellent and grows progressively worse. The combat is awkward and tedious, and even as the levels grow less fun, the game throws more and more combat at you, as if hoping to distract you. To top it off, the title is remarkably short and the plot deeply unsatisfying.
68
60
60
60
Giant Bomb
The highs in Mirror's Edge are undeniable, and Digital Illusions deserves credit for some of the bold choices it makes here, but the first-person perspective that helps make it so singular is also its biggest liability. Momentum is the biggest strength of Mirror's Edge, and it's unfortunate that it trips over itself so often.
60
50
Game Revolution
| |||||||||||||||||||||||||||||||||