More than just a Soulslike with a protagonist to serve as eye-candy, Stellar Blade has far surpassed our expectations, offering varied gameplay, outstanding visuals, a sublime soundtrack and an engaging story. It's a must-play for action game fans.
Stellar Blade recalls the classic era of character-action games in truly inspired fashion. It might struggle to deliver on its core narrative, and its platforming is often more frustrating than it isn't, but neither of those things are enough to bring down a thoroughly enjoyable action experience. It wears its inspirations on its sleeve, but manages to build on them in engaging fashion with a deliciously layered combat system and gorgeous presentation to boot.
After 3 playthrough's, i can easily recommend this game for anyone who likes a good DMCish/Sekiro like combat.
Parry/dodges feel good and responsive, lots of skills to unlock, amazing finishers and overall just a very satisfying combat combined with a good performance and nice design world and characters.
Stellar Blade has great merit when we see it from a production point of view and as Shift Up's letter of introduction to the international market. As an exclusive to the PlayStation 5, it lets us see that the industry is willing to expand and show us the AAA proposals that other regions have for us. Despite its positive points, the title offers us a generic story and gameplay mechanics that lack depth, although the presentation and production levels are impressive.
Stellar Blade is collage filtered through kaleidoscope, its myriad influences bleeding together in a neon swirl that produces vibrant new colours and dull familiar ones at an uneven pace. When it chooses to use its building blocks to reach new heights it’s a dizzying achievement in combat presentation and approachability, with EVE’s toolset fun and varied enough to carry the weight of the game’s lesser components. It leaves you wanting to see what else this studio could accomplish, even if they’ve gotten this far on borrowed wings.
Stellar Blade has landed a critical hit, successfully slicing through the crowd of well-established action-adventure game giants. If you’re a fan of sleek and stylish combat, with sprinklings of Soulsborne and Nier Automata vibes, you’ll feel right at home when playing Shift Up’s triumphant console debut.
Stellar Blade is a game that ambitiously attempts various elements, but not all of them hit the mark equally. Its shining moments come in the form of exhilarating combat, action-packed levels, and epic boss battles. However, its narrative delivery, open-world segments, and secondary missions falter, leaving some ideas underdeveloped, such as underutilized platforming mechanics and a neglected equipment system. Despite its flaws, it ultimately offers an enjoyable, diverse, and entertaining adventure, especially for those seeking straightforward action. While it falls short of its full potential, Stellar Blade remains a title worth considering for its fun factor alone.
Chill exploration, great combat, runs smoothly, and amazing music just gets me lost in this world. The sidequests are fun but could be better in the story department. I would strongly recommend this game.
There was a huge amount of marketing hype surrounding Stellar Blade. The marketing material gave me the impression that we were getting a kind of Nier: Automata meets X-Blades. In reality, that's exactly what we got, only slower. At least it felt that way. Eve controls like a truck at times. The battles are pretty simple. The visuals are okay, the game suffers a little from the usual Asian RPG problems. The levels are not absolut straight, but they are clearly limited. Which is fine, not everything has to be open world.
Important: the game may be more enjoyable, if you ignore all the collectible stuff. If you want to find everything, you will find yourself in the situation where you play 10 minutes of story and find hours collecting stuff.
I don't see the comparison to Souls games. The only thing they have in common is the backstap that Eve can perform.
The game can score points for the (in my case German) dubbing. There is a lot to collect for those who like it. I like the background music, but it is certainly a matter of taste.
I won't go into the controversy surrounding the character design, as there are better places to go in reality.
All in all, I had my fun with the game, but it's probably not something I'll think about after I've finished it. It certainly doesn't live up to the hype in my opinion. It's too average for that - BUT its worth playing at least once. I guess.
Average game.
Average textures.
Input lag with strange movements. (one of the worst part)
If u die u have to run back often throug stuff u did before.
Level design is poor and open world areas shallow.
Just basic story.
Nothing special really outside of Shiny looking characters which dont have any depth.
Short game if u dont try to pick everything which is usually annoing to do.
Hard fishing minigame.
Sound have jast around 3songs + some battlemusic.
Just another average game tbh.
SummarySave humanity from extinction in this electrifying story-driven action adventure, made by Korean developer Shift Up, exclusively for PlayStation 5.
Experience blistering combat and a twisting storyline as you unravel the mysteries of Earth's downfall.