I wasn't sure how Nintendo would find a way to top their work in Breath of the Wild back when it came out, but I feel they have here – with years of more polish applied and refined exploration. [Issue #66 – July/August 2023, p. 71]
Tears of the Kingdom is a remarkable sequel. Not only does it improve on every single aspect of Breath of the Wild, but it expands the characters, locations, and setting in new and exciting ways. It provides the most ridiculous toolset imaginable that at every turn has left me astonished at what I’m able to achieve.
Ultimately, the lore isn’t the main attraction, and isn’t the reason the Zelda series has endured for almost half a century. What’s more compelling is the game’s nod to the collective story of how human imagination pushes us through our toughest challenges, and sometimes sends us soaring to heights unseen.
Tears of the Kingdom handily exceeds the sky-high expectations surrounding it. It’s an instant classic — and a testament to the unmatched ingenuity of Nintendo’s game design.
Building off the foundation of Breath of the Wild, Tears of the Kingdom improves upon its predecessor in nearly every way. It's filled with wonder and discovery throughout, constantly rewarding your curiosity. New mechanics like Fuse, Ascend, and Ultrahand transform how you interact with the world and give you even more opportunities to think differently about traversal and problem solving. Temples are a good upgrade and feel more clever and fleshed out, and the new sky and underground areas are excellent and serve as stark contrasts to the surface. Some technical aspects can get in the way at times, but not nearly enough to diminish the experience. It's been a long time coming for Tears of the Kingdom, but Nintendo has once again delivered a fantastic adventure that shouldn't be missed.
Outstanding, outrageously big action-adventure that builds on the strengths of its predecessor and puts playful freedom above everything else. It offers a good mix of the familiar and the fresh and just barely misses the perfect rating.
If you’ve yet to step foot into the open world of Hyrule, Tears of the Kingdom is the best way to experience it, with just enough new ground to keep things interesting. But if you didn’t gel with the 2017 release, the story alone might not be worth the second attempt.
Ok, hot take considering I rated Breath of the Wild significantly lower. However, Tears of the Kingdom actual tics off most of the boxes. It has actual music this time, you can build stuff, the paraglider is costomizeable. Nintendo really built off of the failure that was Breath of the Wild.
The depths in my opinion was the best place to explore. I'd wager most my time exploring was either in the depths or exploring the improved map. Yes, the map is the same but there is far more places and things to explore this time around. And you have monster hordes you can fight too. As well as different enemy types.
I generally enjoyed exploring the caves as well but this game isn't all sunshine and rainbows.Some issues from before still linger. While Hyrule's society has begun to rebuild the story still suffers from the same memory system that Breath of the Wild used.
Also temples/dungeons are just tailored to look like traditional dungeons while the actual temple/dungeon retains the same activate the terminal concept in Breath of the Wild. I will cut Breath of the Wild some slack with the terminal activating because well we are inside a Divine Beast, a machine.
But here we had the potential for an actual dungeon/temple experience in a modern Zelda game. The bosses were fun but they felt more like rewards for sticking through the borefest that is activating the terminals.
And, of course, another big gripe. There is only ONE save state. Zelda games prior had at least two to three save states. No one wants to restart and lose all that progress just for another letsplay and I can assure you it's annoying to create another switch profile just to replay the game.
Breath of the Wild subjected itself to being a tech demo so Tears of the Kingdom could be something. But even then, Nintendo couldn't find that balance. And now, I fear for the next new Zelda game. Tears of the Kingdom had serious potential, but Nintendo just couldn't unlock that potential to its fullest.
It's the perfect example of "more of the same", with the same positive and negative aspects of its prequel. Everyone knows why this is a good game, so let me talk about the flaws: again, the world feel empty: no cities, no villages, no interesting npcs, no interesting stories, nothing to interact with expect the nature. Well, it does get repetitive.
And again, the narrative aspect is simple and dull. Hardcore fans love this aspect describing it as a fairy tale and part of the Zelda DNA, but let's be honest: it's lame. It's not that hard to come up with a decent narrative, even with light and "fairy tale"'s tones.
Ce jeu est bien que pour les gros suceurs de Nintendo et les enfants de moins de 10 **** jeu n'est même pas un goty donc oser dire que c'est le meilleur jeu de tout les temps le jeu est mid graphiquement mais bon c la **** cinématiques de ce jeu m'ont bien fait chier(je les ai passé car trop long pour de la merde)
,les énigmes c'est pour des enfants de 6 ans,tout les boss sont aussi fort que l'enfer dragon.
Bizarrement dans BOTW,on doit vaincre 4 calamités pour avoir des pouvoirs **** dans TOTK,on doit vaincre 4 boss.
La Map est presque pareil,les profondeurs sont vides tout comme les cieux.
Les pouvoirs sont assez biens ceci dit,mais pas les sanctuaires de merde
Par contre bizarre que Link soit a poil vers le début du jeu
Bref ce jeu est bof donc je mets un 4.(ceux qui disent que ce jeu est le meilleur de tout les temps,jouer aux VRAIS CHEF D'OEUVRE :
Red dead redemption 2,The last of us,tout les god of war,the witcher 3,Ghost of tsushima,final fantasy sur ps5,spider man,gta 5,assasin's Creed sauf le Valhalla,Resident evil,Fallout,stellar blade,Uncharted,cyberpunk 2077,détroit etc)
I loved Breath of the Wild but this sequel was the most overrated and disappointing game I have ever played. Halfway through I really just wanted the game to end but kept playing and regret it. Maybe you have to be a minecraft type player to enjoy this game and I am not. I found the building system, while technically impressive to be tedious and it's the main selling point. Another selling point, the sky islands are underwhelming. They're just shrine puzzles basically and there's not enough of them. There needs to be some cool lore up there or something. The depths are also uninteresting. There really isn't much to do down there and again there is basically no lore or story there.
The story is bad. Due to the non-linearity of the game, every dungeon repeats the same story beats. It feels like you can play the game for hours and hardly progress. If you find the tears early and know the story it also makes it frustrating because you know what is going on but the characters don't and keep talking about it and Link just stands there not saying he already knows or ever even emote anything.
The dungeons are a joke. Getting to them was sometimes fun but the dungeon itself and the dungeon boss was usually so easy it felt like a joke. Using the sage abilities is so annoying it makes them useless.
Combat is ok. Enemies seem like they're able to one hit you too much but since you can pause anytime and eat food it is not too difficult.
Exploration is key to open world games and a big reason why I loved BotW but here it is not good. In BotW I would climb to high points to see shrines and glide to places but in TotK you can just fast travel to a tower which shoots you up in the air and glide to where ever you need to go. Many shrines are hidden in caves which make them harder to find but the result was me just not looking for them as much. The shrine puzzles are usually kind of straight forward because the building system and materials the shrine gives you makes it obvious what you need to build. Rewards for basically doing anything are never good enough.
The fuse ability actually makes weapons breaking worse. In BotW you can just pick up another weapon and start using it. But in TotK weapons are basically useless until you fuse something to it. So you have to go into the menu, select something, drop it on flat ground so it doesn't roll away, equip the weapon, select fuse ability, and finally use fuse. How do people think that is good or fun? There is way too much time spent in menus generally, whether is eating food or selecting an item to fuse to your arrow among the thousand items you have in the menu.
The other abilities are ok but I often forgot they even existed unless a shrine required me to use them.
I don't think the professional critics spent enough time in the game to realize how tedious and repetitive the game is. I genuinely do not understand how this game has such high reviews.
SummaryAn epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda™: Tears of the Kingdom for Nintendo Switch™. The adventure is yours to create in a world fueled by your imagination. In this sequel to The Legend of Zelda: Breath of the Wild, you’ll decide your own path through the sprawling landscapes of Hyrule and the ...